what professions to get as rogue classic wow reddit

This article discusses the pros and cons of each profession for rogues.

Leatherworking and Skinning

Leatherworking and Skinning are a decent option. [Main of Anatomy] raises your critical strike rating in accord with your skinning skill level, and although crit is not a particularly stiff stat for rogues, it all the same provides a DPS heave. Leatherworking provides several BoE epics to employ or sell, in addition to a bracer enchant and cheaper leg enchants. This is a very balanced profession choice for functioning and money.

Herbalism and Alchemy

Herbalism and Abracadabra are a pretty feasible option. The Abracadabra profession allows the rogue to manufacture powerful potions, elixirs, and flasks. Healing potions are the Countless Rage.

Engineering and Mining

Applied science is arguably the best (and most fun) profession for a rogue (with Mining existence the most beneficial complementary profession). It allows for a very distinct edge in combat. It tin, nonetheless, be expensive, for while you usually only have to craft items once in technology, the items tend to exist a bit expensive at times. There are a few engineering items that require components crafted past other professions, from blacksmiths to tailors to alchemists. Picking upward mining with Engineering will save you a lot of money indeed, yet, still be prepared to spend a solid corporeality of gold. Also, don't expect to be able to compensate your coin with this profession, as Engineers make little to no coin from their profession and still spend large amounts of money on items they yet use at stop game.

Some very notable items would be:

  • [Adamantite Grenade] & [Frost Grenade] - Tin let for an easy long range silence or just to finish someone from fleeing.
  • [Gnomish Death Ray] - Knock-downwardly power at the cost of some of your own wellness.
  • [Parachute Cloak] - To ease sneaking from above and save your life in one case in a while.
  • [Catseye Ultra Goggles] - These requite you a very singled-out advantage confronting other rogues.
  • [Gnomish Rocket Boots] , [Goblin Rocket Boots] , and eventually [Rocket Boots Xtreme] provide 50%, 70% and 300% run speed increase (respectively).
  • [Gnomish Ground forces Knife] - Not bad for keeping a group from having to rez. Vanish from a losing fight and so rez the rezzer. And this is good for every profession.
  • [Weakness Spectralizers] - Ane of the best headpieces in the game for a rogue. Not to be underestimated.
  • [Jeeves] is great for raiders. Sometimes a identify to repair isn't close. In those cases, driblet one of these and have the raid restock on reagents and repair gear. And as well gives the engineer banking concern acces to deposit newly got gear or materials.

With the release of WotLK, some engineering detail enhancements were added, all of which can stack with normal item enchantments (These are only usable past engineers):

Jewelcrafting and Mining

Jewelcrafting is a very good profession for a rogue.

  • Crafted rings and necklaces. (every level, stating at 10)
  • Rock statues, an extra cocky-heal that works in combat:
(low level)
[Crude Stone Statue]
[Fibroid Stone Statue]
[Heavy Stone Statue]
[Solid Rock Statue]
[Dense Stone Statue]
  • A diverse array of BoP trinkets some of which raise rogue special abilities:
(mid level)
[Figurine - Golden Hare]
[Figurine - Blackness Pearl Panther]
[Figurine - Truesilver Crab]
[Figurine - Truesilver Boar]
[Figurine - Black Diamond Crab]
[Figurine - Night Iron Scorpid]
(high level)
[Figurine - Emerald Boar]
[Figurine - Scarlet Hare]
  • Ability to cut gems for sockets for loftier level gear.

Enchanting

Enchanting is a very profitable profession if you know how to use it. As a rogue it's possible to solo run some lower level dungeons and head directly for the boss of each and so disenchant their loot. At level 70 Scholomance, Blackrock Depths, UBRS, Dire Maul and even Stratholme are very doable and most certainly profitable. Enchanting provides no utility or gainsay usage for PvP or PvE whatsoever other than the self-only invaluable band enchants.

Inscription

Inscription is a new profession introduced with the 3.0.ii Patch. This profession is easy to learn, quick to level, and can be very assisting. It utilizes Pigments from milled herbs and allows the rogue to make Glyphs for themselves and others. See rogue glyphs for a list of glyphs the Scribe could make for themselves. One notable benefit of Inscription is the ability to arts and crafts and use [Master's Inscription of the Axe] to your shoulders in one case you lot attain Inscription level 400. This enhancement tin be purchased with a [Snowfall Ink] and provides 120 attack power and 15 critical strike rating (a substantial increase in stats when compared with the Sons of Hodir shoulder enchant.) Herbalism complements this profession. Inscription, much similar Enchanting, is mainly just picked up for coin; this is because Glyphs are not replaced or changed often if at all, once y'all have y'all're glyphs thats usually set and done, so it is preferred by many to but buy the Glyphs. The money making attribute such as making cards and glyphs for others though is quite appealing to the rogue who doesn't want whatsoever extra combat utility that other profession could offer.

Blacksmithing

Blacksmithing is a viable option for rogues looking to min/max as much as possible. At the blacksmithing skill of 400, you can use [Socket Gloves] and [Socket Bracer] to add an extra socket to your gloves and bracers respectively. Weaponsmiths can make the [Corroded Saronite Edge] and [Corroded Saronite Woundbringer] , both decent weapons for the 78-80 push and the early part of your time at eighty. Other rogue friendly weapons include the [Titansteel Bonecrusher] and [Titansteel Shanker] . As leveling blacksmithing to information technology's highest is an expensive and time consuming task, you may be meliorate served to level mining and enquire someone else to make the Titansteel items for you. Finally, Blacksmith's can make [Eternal Belt Buckle] for themselves and others.

Summary

In short, each profession has dissimilar benefits. You have to decide what yous want. Would you prefer making some decent cash over combat and survivability utilities in PvP and PvE that is offered by Technology and Alchemy? Or would you prefer to accept some profits coming out of your profession with less personal gainsay benefits such equally Enchanting, Inscription, and possibly blacksmithing? (Note: non reccomended for rogues as they cannot apply ANY of the gear made, and at that place are no WotLK weapons out at that place for any of the specializations.)

While some people personally like engineering, be prepared to drop a lot of coin on the profession, as information technology's non a strong money-making profession.

None of this makes any 1 profession the "right answer." Experiment with the dissimilar professions to find the 1 you lot enjoy, it's a compromise betwixt what you want (profit or utility) and your budget. Play around with your choices and try to find where that line is and how fine it is.

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Source: https://wowpedia.fandom.com/wiki/Rogue_professions

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